Once Upon A Time In The Empire

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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The Drawing of the Five/ We Drink to Good Health
Graille's introductory adventure

Brother Graille, now a young man living an isolated life in the Shallyan Temple in Grunberg has his benevolence tested suddenly, when a passing traveller who is clearly very ill, warts and all, falls on the steps before the hospice. The intimidating Matron Betrix Berg calls repeatedly for Graille to leave the man, and return inside to do his chores, including washing the infirmary floor. Graille igores the threat of punishment and tends to the man, despite the Matron’s admonishments, tending to the poor traveller with blessings of health.

Upon the his illness beginning to heal miraculously, the man jumps up, startled and alarmed. It is revealed he is Heinrich Klien a Shallyan Priest who aggreed to disguise himself and take part in Graille’s right of passage; a test of his true selflessness. He reveals he is heading West to an early retirement in the tiny logging town of Fussen, having tired of the hustle and bustle of the Altdorf Cathedral. His mild warty illness was caught from a patient there, and he had not thought it worthy of Shallya’s blessing.

Before long he leaves again, with Shallyan priestesses Agnes and Diedre in tow to help maintain the neglected chapel.

A month or so passes and it is Graille’s turn to head south. Heinrich’s chapel was due to send alms, as well as tidings on how he is fairing, but no word has come yet. The pragmatic and sizeable Matron Berg, thinking it unlikely a punctilious Altdorf priest would be remiss in his duties, sends Graille to check on Heinrich and collect the alms himself. She also sends with him newly ordained Gretel, who has lived a more sheltered life than even the young Brother Graille. (Not to mention bandits are less likely to trouble a Priestess of Shallya. Male priests not so much.)

Their journey West is uneventful untill they reach the riverside town of Kliendorf, where they are met by a panicked Franz Bieber. He praises Shallya for their arrival, for he says a pox has striken their poor town. Graille, a faithful servant of Shallya, volunteers to help as much as he can. Franz seems to be at his wits end.

En route to Fussen, as the road, now little more than a dirt strip, delves deeper into the dark forest, a white dove flutters down to perch on a tree branch ahead. As Franz and Graille draw closer, the dove glides into the forest, away from the path, and coos serenely. Graille realises that Franz can’t see the dove, and feeling that it may be a sign convinces Franz to leave the path. The dove leads them out of sight of the road, and they’re barely hidden when the dove vanishes and a humongous beastmen with the head of an ox comes stomping onto the road. The ground shakes as it passes, and the fearful adventurers hear it growling to itself “Stone the sky strikes. Stone the sky strikes.” It’s heavy hoof-falls dissapear back down the road. It seems a higher power is watching over Graille today.

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The Drawing of The Five/ Dropped Guard
Arminius' introductory adventure

Seargeant Arminius Karst of the south gate of Hornlach is bored of an excitement-free life.

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The Drawing of the Five/ Training Day
Kvothe's introductory adventure
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The Drawing Of The Five/Mansions and Memories
When were we?

A new age is beginning. The winds of magic blow strongly, Morrslieb and Manslieb, the Old World’s two moons shine brightly in the night sky and Sigmar’s comet is said to have been spotted by soothsayers and astrologers across the Empire. Turmoil and conflict are ever present. Storms appear out of nowhere, and the land is rife with fear and suspicion. Rumours abound of cults that worship the ruinous powers rising up, of mutants lurking in the forest attacking caravans, and of raiders from the frozen wastes s
triking further and further south. War is coming to the Empire.

However, for every age, there are those willing to stand up and fight, those for whom destiny has its own unseen plans. Ingenious Dwarfs, brave humans, and enigmatic wood elves must set aside their differences to face grave peril and evil forces bent on destroying the Old World. Fortune favors the bold, and these poor soles will need all the fortune they can muster.

Our Heroes wake to find themselves sleeping in the Red Moon Inn in Ubersreik. They have no memory of the last three years. A note in Graille’s own handwriting says “Find the Chemist. Kill him.”

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An Eye for an Eye
Where our heroes get to the bottom of the mystery at Grunewald Lodge

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The Painting
Where our heroes fight for their lives

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To Find What Was Forgotten
Where our heroes must deal with the aftermath

Recap by Mark and company:

Basically we killed every last cultist and beast man and then told everyone it was actually Lord Aschaffenberg by himself for some dumb reason, so there goes our shot at renown. On the way back in the town of [Someshit], Murk got very frisky all of a sudden and Ariana didn’t deal well but actually we found a bunch of shady shit he was packing and had to anesthetize him so he wouldn’t blab, so actually good call on shoving him against a wall and threatening him in the middle of a crowded bar. A great day for the party.

Later that night, a man who possessed either tree-like attributes or a large, portable tree to hide behind talked to Ariana in her head. At the same time, Kvothe found a dead woman and it seemed like a bunch of people had lost their memories. I don’t think we quite made the connection at the time but THE SAME DAMN THING HAPPENED TO US GUYS WHY DID WE HAVE TO WAIT TO BE TOLD THAT WHAT anyway

We got to the city and the demon hunters were all ‘we gotta summon this demon to kill it, sorry guys only way’, so they summoned the shittiest demon in existence and two of his shitty friends. Like the demons who teased all the time because they like Yu-Gi-Oh or something. They were no trouble.

Anyways afterwards we bumper into a dude who was very happy to see Arminius and Ariana but gave no shits about the dwarf or the wizard, probably because they’re both interminable fucks. But! When he found out we’d lost our memories he was like ‘Welp sorry guys guess you’re gonna die was great seeing you again except for you dwarf and you wizard’. It was pretty clear that we were the victims of this guy … Or perhaps one of his more arboreal kin.

We went and talked to Lord Aschaffenberg’s wife, and she was Not Very Interesting (read: it was like 2am and we were tired and I can’t remember her saying anything even remotely significant, except that her cousin had occult interests). Giles went off to talk to some dwarves about learning a trade.

Points of interest:
- Magdelena the witch huntress seemed like a hardass bitch and after we were done with the shitty demons went off to the Lodge to make sure there was no more shady shit. If we keep getting ourselves into Chaotic, chaotic situations, I suspect we’ll cross paths with her again, but for now we’re in her good books for murdering demons while she was lying in a dazed heap on the floor.

- The Chemist. After the whole cultist thing shook out, a very strange thing was discovered in the woods – by god, it looks like the skin of the doctor’s niece who was asleep in the room! By god, the door to her room has been blown open with great magical force! By god, someone observed magic around her! The implications are clear – either the disembodied innards of a young girl are walking around creeping everyone out, or our great nemesis was under our nose all along. As for what he’s doing now, fuck knows – he also seems to be unconnected to the Slender Tree thus far, but considering he captured us all and was there with us when we came to three years later, I’m sure he has not disappeared from our lives yet. There was also a seemingly unrelated figure known as the Chemist living in a northern city, but I don’t remember any details, so someone please fill us in.

- Lady Von Bruner (wife of our former employer) possesses a flower that is known to be useful in curing amnesia if prepared properly, and if I recall knows where to get more in the required amounts. Unfortunately the potion knocks you out for a couple of days (it’s got schlaff in it) and, if we’re to believe the man who told us we were all gonna get killed soon, we’re kind of on the clock, not to mention the political melting pot the city appears to be fast becoming. Nevertheless, we may decide to pursue that option.

- we could return to the town of [Someshit] and investigate our Happy Tree Friend, though I suspect that no-one in the town’s going to be any help, considering the memory loss going on there. It’s a potential lead.

- we can continue chasing leads from our own lives – this other Chemist is only one or two degrees of separation away from some of our party members, and well, the name is curious. Wouldn’t quite know where to start with that one though.

- We could forget about all the shit goin on and just look for a job. That seemed to bear fruit for us last time.

Phillip adds:

We also convinced Lord Aschafenberg to give us a piece of paper saying we’re awesome, and we’re sort of working for him as of now. He is one of three nobles who could potentially become the ruler of Ubersreik in the near future, and since we totally made him sound like a badass because of our heroic actions at the lodge, he looks to be a likely candidate.

Also Stefan von Hell was an agent of the Witchhunters who went by the codename Chemist about a decade ago. He runs a Bright Order club called The Brimstone Club in Auerswald, which is the town in which we all got ourselves captured by the new!Chemist and lost three years of our lives in. So we could visit him, I guess.

Also, Kvoth met another fire wizard who said some mildly intersting shit. And Graille is chilling in the Shallyan hospice. The piece of paper said that the artifacts the party is carrying are meant for distruction, and that we were carrying out that task for Lord Aschaffenberg.

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